alina tong

(she/her)

I am an MS Robotics student at the University of Pennsylvania. Prior to that I was a research assistant for Professor Bekris' Pracsys Lab at Rutgers. I'm interested in robot learning, including VLAs, reinforcement learning, and imitation learning. I also do a little bit of game development in my free time. You can contact me through the email listed below.

Photo of me standing in front of Bushkill Falls.

research

Sequencing Diversified Policy Variants For Targeted Object Retrieval From Cluttered Shelves

Joe Doerr, Alina Tong, ... and Kostas Bekris

In-Progress

2026

We're developing a novel policy training method that searches through multiple learned RL policies using MCTS to generate expert trajectories. Expert demonstrations are distilled into a point-cloud task-planner + low-level policies, along with failure + progress detectors to guide policy sequencing at inference time. Evaluated on grasping in a cluttered shelf.

Open-Set Object Retrieval in Clutter via Hybrid Vision-Language and Geometric Reasoning

Daniel Nakhimovich, Joe Doerr, Kevin Chen, Alina Tong, Bowen Wen, Kostas Bekris

2026

We present hybrid VLM + dependency graph-based task-planner, and demonstrate its effectiveness in open-set object retrieval in clutter. Evaluated on real and simulated environments.

projects

Imitation Learning Pipeline

PRACSYS Lab

Summer 2025

  • Built imitation learning infrastructure in Python and ROS Noetic to train and test robot policies on the UR5e and Motoman SDA10F robots
  • Used MuJoCo to test and train robots in simulation
  • Built automated object placement and scene generation tooling for domain randomization
  • Built keyboard teleoperation with inverse kinematics and set up GELLO teleoperation framework
  • Built a data-collection system that saves human demonstrations as LeRobot datasets
  • Collected demonstrations to fine-tune the pi-0 VLA model for the UR5e

Alpha Strive

Personal Project

May 2025

  • Side-project to learn reinforcement/imitation learning by applying techniques to the fighting game Guilty Gear Strive
  • Reverse engineered the compiled game code and built a C++ frontend to interact with the video game logic and a Python backend to run the AI model and control the training
  • Trained a DQN model to play the game, using PyTorch and Numpy
  • Scraped replay data of matches and trained a behavioral-cloned model to play the game
Preview image/video.

Transfer Learning in Sentiment Analysis

CS439 Intro to Data Science Project

Spring 2025

  • Final project for CS439 to identify the efficacy of transfer learning in sentiment analysis
  • Conducted literature review of sentiment analysis, learning about lexicons, Naive Bayes, parts-of-speech tagging, aspect-based sentiment analysis, sentence + document sentence-level sentiment analysis
  • Scraped data from review platforms (Steam, IMDB, Metacritic) and fine-tuned the BERT models to predict review ratings from text
  • Compared performance of the generalist model trained on all data against specialized models trained solely on each platform in a 7-page Latex report

A* Simulation

CS440 Intro to AI Project

Spring 2024

  • Built a simulation for an agent pathfinding through a 2D maze using variations of the A* algorithm in Rust
  • Evaluated and summarized performance of algorithms in a 6-page Latex report
  • Designed a two-tailed t-test for evaluating the difference between Repeated Forward A* and Repeated Backward A*

ILOC Instruction Scheduler

CS415 Compilers Project

Spring 2025

  • Built bottom-up compiler IR instruction scheduler in React, NextJS, with a D3.js visualization of the instruction dependency graph, deployed on Vercel

Neural Network From Scratch

CS440 Intro to AI Project

Spring 2024

  • Built a feed-forward neural network from scratch using Rust
  • Trained model to classify digits from the MNIST dataset and ascii faces, and achieved accuracy of 90.57%
  • Evaluated and summarized performance of neural network in a 8-page Latex report

experience

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Research Assistant

PRACSYS Lab, Rutgers University

Spring 2025 - Present

  • Worked with a PhD student on an Imitation Learning project, building software infrastructure
  • Worked with a PhD student on a VLM task-planning paper
  • Presented a talk on our imitation learning infrastructure to group of 20+ students and faculty
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Associate Software Developer

LightRiver Software

Summer 2024

  • Worked in a team of 8 on a full-stack single-paged dashboard web-app for monitoring and analyzing fiber-optic networks, using D3, VueJS, Fastify, Prisma, and Postgres
  • Built and deployed migration CLI that can create, track, and apply migrations in production databases
  • Optimized line graph SQL query to run x50 faster
  • Dockerized backend databases for easier local testing
  • Scripted a build-system for backend API + developer tools, used in a GitHub actions CI/CD workflow
  • Built a simulation CLI tool that generates 1k+ entries for spiked alarm trend DB data to demo dashboards to customers
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WebXR Developer

Rutgers Bloustein School of Planning and Public Policy

Summer 2023

  • Led development in a team of two to build six interactive AR sites for the NJ city of Lambertville's "Flowing Together" walking tour, using AFrame and ThreeJS
  • Hosted AR sites on a website built using Vuejs and Nuxt, serving 900+ monthly users

education

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University of Pennsylvania

2026 - 2028

M.S.E. in Robotics

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Rutgers Unversity New Brunswick

2021 - 2025

B.S. in Computer Science

B.A. in Leadership and Management

Summa Cum Laude

Matthew Leydt Society (top 2%)

Phi Beta Kappa Honors Society (top 10%)

Last Updated:

Tue Aug 25 2026 20:45:00 GMT+0000 (Coordinated Universal Time)